
The faerie tokens are also effective attackers and especially good at pressuring opposing planeswalkers or defending you from flying threats.Ĭalling Orcish Bowmasters a sacrifice outlet drastically undersells what this card can do. It’s hard to effectively pressure Tevesh with this in play unless your opponent’s creature has flying or trample since it trades for a creature then makes another Snake before the next player can attack.īitterblossom also provides a steady stream of tokens to sacrifice to your various sacrifice cards. Ophiomancer makes tokens each turn, but also a card I really like playing with planeswalkers. It’s also useful to fog an opponent’s creature each turn if they insist on attacking you.
You sacrifice it and bring it back to play for a small fee. Reassembling Skeleton is a certified classic for this archetype.
Bastion of remembrance price free#
A free token you’re happy to sacrifice each turn? That sacrifices itself every turn to get triggers off Mayhem Devil or Bastion of Remembrance? Sign me up. Jadar, Ghoulcaller of Nephalia is one of the best sacrifice cards printed in recent years. This token pairs nicely with Tevesh: it basically deals damage and draws two every turn unless you want to store up the tokens for some attacks later. Loyal Apprentice is an aggressive little creature that generates a free token with your commanders. You don’t want to attack with the encore tokens so much as sacrifice them to draw cards and produce mana. Impulsive Pilferer dies into a Treasure token, then dies into three more later. Since they sacrifice themselves, you don’t even need to do anything to reap the benefits of them dying. You can attack with them, though you’re likely to sacrifice them. You’re more interested in making two tokens every turn. Rograkh offers plenty of sacrifice fodder, but you need a lot more than that to make the deck tick.Ĭhandra, Acolyte of Flame is your only red planeswalker, so you won’t often use its first ability. When you don’t need to draw cards, Tevesh provides plenty of tokens to sacrifice while serving as a unique win condition that throws a wrench in your opponents’ plans. Rograkh easily represents six cards for two mana with Tevesh but also provides free sacrifice fodder for the spells that let you generate a burst of mana or draw a bunch of cards. This combination primarily serves as a great way to accelerate through your deck. You’ll almost always want to sacrifice Rograkh as one of Tevesh’s first activations to keep you up on cards, even if Tevesh is removed. The most common play pattern with these two is to play Tevesh the instant you have five mana and follow it up with a 0-mana Rograkh that you sacrifice to draw three cards. Your commander partners Rograkh, Son of Rohgahh and Tevesh Szat, Doom of Fools, a synergistic pair that provides sacrifice fodder in a cheap, recurrable creature and a sacrifice outlet that generates tons of cards.

If you can’t just grind the game out, either because you’re facing stiff opposition or decks that are just too fast to play a slow game against, you can accelerate the game with a couple of infinite combos that use your grindy elements to end the game in an instant. You can win by grinding your opponents out, sacrificing all those permanents to outdraw your opponents while you eat away at their life totals with cards like Mayhem Devil and Blood Artist. You’re putting that card draw and mana toward developing a wide board. You’re interested in sacrificing them to generate either card draw or a burst of mana to ramp out your spells. The goal is to sacrifice your cheap creatures to extract plenty of value. In a Two-Headed Giant game, Bastion of Remembrance’s last ability causes the opposing team to lose 2 life and you to gain 1 life.It’s a clean, simple sacrifice deck.If one or more creatures you control die at the same time that Bastion of Remembrance leaves the battlefield, its last ability triggers for each of those creatures.If your life total is brought to 0 or less at the same time that creatures you control are dealt lethal damage, you lose the game before the last ability goes on the stack.Lives taken are lives not easily forgotten. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
